v3.4.3 - Economy, Pre-set Wars, Steam Achievements
Hey everyone!
This update is a bit E X P E R I M E N T A L !
Some things, like the economy received some major changes, so let me know what you think! It's a bit hard to balance these things so if you think something should be altered then put a comment or join the Discord!
Economy 📈
Gold is now gained from three resources (instead of just land): Land, Cities and Trade
- Land is quite straightforward, the more land you have the more you get, though the bigger you get, the more diminishing returns you get. Terrain also affects this.
- Cities give gold based on the terrain they are located in.
- Trade is dependant on how many neighbours the nation has.
- During wars, gold is lost based on the nations Combat Efficiency
There is now also a maximum amount of gold a nation can have. This was added to try to fix the problem where nations would end up with hundreds of thousands in gold, basically making gold useless. Currently the gold cap is Land Income * 100. If you dislike the gold cap, you can disable it from World AI Settings.
Achievements 🏆
There are finally some achievements in the game. I know this game doesn't really have any major goals or levels, so most of these are pretty simple to get. A few of these are linked to random events, and I added the restriction that you can't cause these with most manual actions. I'm not sure if this is the best approach, since many people don't just want to watch simulations without manipulating them. Let me know what you think.
Also yes unfortunately for the 24 hour achievement I couldn't access the steam data for your playtime and didn't previously store it anywhere else so you're gonna have to start from scratch, sorry! 😭
Pre-set Wars ⚔️
You can now create wars in the scenario editor! These will initially be between two nations, but you can add existing or new allies into them.
NOTE!
: Since nations by default start with 50 gold, I suggest you give them some extra gold so they don't immediately go bankrupt. I'll try to come up with a better solution in the future.
v3.4.3 Full Changelog
Additions
- Added 11 Achievements
- Added ability to create wars in the Scenario Editor. Wars will initially be between two nations. Allied or solo nations can be added to both sides, they will be made allies if possible
- Diversified nation income by dividing it between Land Income, City Income and Trade Income
- Income sources will now be listed in Nation View Statistics
- Gold will now have a maximum value by default (land income X 100)
- You can turn off the Maximum Gold from World AI Settings
- Random Nation names have been localized to Ukrainian
Bugfixes & Improvements
- Combat efficiency now affects how fast a nation loses money during wars
- To offset the maximum gold amount for nations, when Max Gold is turned on, core purchase cost increases more slowly
- Normal World Map Scenario colors have been updated to match with others
- Slight fix to big name placement
- Land value is no longer stored in save files
- Fixed some translations
- Updated credits
Files
Get Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
Create a massive Free-For-All across multiple maps with Randomization, Statistics and History tracking
Status | Released |
Author | JokuPelle |
Genre | Simulation, Interactive Fiction |
Tags | Alternate History, Casual, Fantasy, god-game, Historical, Level Editor, Pixel Art, Sandbox, world-simulator |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Italian, Polish, Portuguese (Brazil), Russian, Turkish, Ukrainian, Chinese (Simplified) |
More posts
- v3.4.2 - Ukrainian Language & Forest Terrain25 days ago
- v3.4.1 - Steam Deck Improvements25 days ago
- v3.4.0 - Land Occupation, Big Nation Names, Terrain View44 days ago
- v3.3.4 - History View Optimization44 days ago
- v3.3.3 - Chinese Localization56 days ago
- v3.3.2 - Full History Log80 days ago
- v3.3.1 - Default Scenario Diplomacy99 days ago
- v3.3.0 - Scenario Editor Reworked!99 days ago
- v3.2.4 - Map Editor ImprovementsJun 25, 2024
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