v3.0.0 - Complete UI Remake!!
Hello everyone!
The promised UI Rework is finally here! 🎨
As mentioned in a previous post, I have been working on updating the UI graphics for a while, trying to form a common art style for the game and making it look more “professional”.
The game has now fully committed to its pixel art style. You can see below comparison images between the old and new versions. Many UI elements now have better responsiveness and feel.
As the game is now in a pixel art style, I have also added an option to use a pixelated font in the game. Some texts might look better in pixel art, and some may not. Try it out yourself and let me know which one you like more. As of now I have kept the non-pixel art font as a default for better readability. You can turn the pixel font on in Settings. I might make the pixel font the default if people prefer it.
Simulation view
How it looks with the pixelated font
Other comparisons
v3.0.0 Full Changelog
User Interface Remake
- UI Textures and Layout have been completely redesigned in most places
- The game now uses a cohesive art style across the game, instead of a complete mix of vector art and pixel art of different resolutions
- Buttons now have better responsiveness, like highlights or animations
- Many sections of the UI are now more uniform with other parts
- The game now uses a cohesive art style across the game, instead of a complete mix of vector art and pixel art of different resolutions
- Scenario Editor UI has been made simpler and easier to understand and it now more closely resembles the God Mode Panel
- Language is now changed from the Main Menu top row
- Map Editor now has a better preview image to show how big of a map you are creating
- The cursor's look has been remade when attacking, allying, or spawning
- Eraser toggle has been removed from Scenario Editor. You can now simply right click on empty land or water to deselect current nation and paint unoccupied land
Other Additions
- Game now has a custom cursor
- Clicking on a nation now produces a small sound
- Added an option in the Settings to toggle between a pixel/non-pixel font
- When looking at scenarios and saves in the main menu, you can now see their accurate date
Bugfixes & Improvements
- Improved how the game scales on wide or narrow aspect ratios
- When selecting a random simulation, a number of cities will also be spawned unless changed
- Minimum nation name length has been changed from 3 to 1 character
- The game should now support using Cyrillic character, like Russian alphabet
- Fixed a bug where Tooltips flickered sometimes when appearing
- Fixed some errors when inputting invalid years in Scenario Editor
- Fixed an issue where Turkish and Finnish Scenario translations were switched
- Fixed other old translations
Files
Get Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
Create a massive Free-For-All across multiple maps with Randomization, Statistics and History tracking
Status | Released |
Author | JokuPelle |
Genre | Simulation, Interactive Fiction |
Tags | Alternate History, Casual, Fantasy, god-game, Historical, Level Editor, Pixel Art, Sandbox, world-simulator |
Languages | German, English, Spanish; Castilian, Spanish; Latin America, Finnish, French, Italian, Polish, Portuguese (Brazil), Russian, Turkish, Ukrainian, Chinese (Simplified) |
More posts
- v3.4.4 - Economy Fixes4 days ago
- v3.4.3 - Economy, Pre-set Wars, Steam Achievements7 days ago
- v3.4.2 - Ukrainian Language & Forest Terrain31 days ago
- v3.4.1 - Steam Deck Improvements31 days ago
- v3.4.0 - Land Occupation, Big Nation Names, Terrain View50 days ago
- v3.3.4 - History View Optimization50 days ago
- v3.3.3 - Chinese Localization62 days ago
- v3.3.2 - Full History Log86 days ago
- v3.3.1 - Default Scenario DiplomacyAug 08, 2024
- v3.3.0 - Scenario Editor Reworked!Aug 08, 2024
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