v2.2.0 - City Spawning & Localization


Hey everyone, another larger update is here! There have been many requests to have the game support multiple languages, so this update is bringing in 6 more languages: German, French, Italian, Brazilian Portuguese, American Spanish & Finnish! These localizations do NOT currently affect the Default Scenarios or Map names, but the rest of the UI is fully translated.

Another long requested functionality is the ability to add cities and cores in Scenario Editor. Currently there is no limit, but keep in mind that more cities mean more revolts, so use them sparingly! You can force-core these cities or revoke established cores during a simulation by clicking on a city.


Full Changelog

Additions

  • The game UI now also supports German, French, Italian, Latin American Spanish, Brazilian Portuguese and Finnish languages (Default scenarios are not currently translated, that will come later)
  • Added a proper language selection to the settings
  • You can now spawn and delete normal cities in Scenario Editor
  • You can now manually core or revoke cores from cities by clicking on them either on Scenario Editor or in Game
  • Added East Timor to World Map Scenarios

Bugfixes & Improvements

  • Massively improved Map Loading speed in Scenarios & Savefiles
  • Fixed Screen Fade being affected by game speed
  • Fixed Map Editor calculating land area wrong
  • Removed possibility to perform god mode actions when clicking on nations through popups
  • Game now starts paused when exiting Scenario Editor
  • Minimum alliance size is now 2 and Maximum size is 20
  • Terrain Mask is now off by default when creating a map from scratch to prevent confusion when many terrain options seem to do nothing
  • Changed some UI elements to work better with dynamic texts
  • Changed a bunch of tooltips

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