So as you may have seen drew has made a video about this game but i was wondering if you told him or he found it himself. I remember having told you of his existence in my review so i was just wondering if i did. If i didn't thats ok bc i was just wondering.
Not sure. I'm just a solo dev with a full time job and uni to manage so updates won't be that fast. But there will be an update post when that happens.
Absolutely, nations now have basic common sense and we can edit maps now, Its a huge advance. I'm also happy that you will be more active in devlogs, I'll try to give new ideas, and one last thing...
LONG LIVE TO MINORNIA!!!!!!!!!!! :D
! ! Important Edit ! ! :
I want to collaborate with you making spanish translation, if you know how add that on the game, I'll be willing to traduce all of the game's text to spanish so non-english players can enjoy the best of it. (Even tough you can play without reading anything but idk) Here's my discord if you want to: Michel440#3150
Edit: I know you want to know how many time people play, so here is a recap of my world in 2022:
And this is the world in 2222, Minornia favoritism included :D
Foxhill's history is quite interesting and ironic, it first defeated its owner with help of all the other rebels, and got destroyed by all of its rebelions united...
oh, I didn't notice the edit. That max size chart looks good with lots of fallen empires. I don't think translations should be done yet, as many texts will still change, but maybe at some point
Reminded me of my WorldBox worlds when all of the land was occupied by kingdoms.
So I have a few ideas for the game:
1- If you are going to make alliances, make them have names or something that identifies them (I mean alliances like a group of nations, not an alliance of relationship between 2 nations) and that when an alliance wins a war against another allience, all of the captured land will be shared equally between all of the nations of that alliance.
2- Nation traits (Like the ideology idea of MewsterGames). This will be like the nature of the nations, for example:
-Aggresive
-Peaceful
-Rich
-Powerful, etc.
So you can make the nations more unique.
3- Tecnologies. A tecnology tree that you can see when you see a nation's info. Nations will be researching more and more over time, and some tecnologies only unclock when the world reachs a certain age or era. (You can also add this, for example: Stone Age, Bronze Age, Medieval Age, etc.) It will be cool to have distinct brands on the tech tree and that nations develop their own style, for example: Army and Economy, Colonization and Politics, Relationships and Army, etc.
4- Army raids. This could add more use to the Armies tabs, basically its that the armies move around the map in big groups (It can be sea or land, also sea ones could transport land armies) and fight each other.
5- Distinct types of war. There could be different types of roles in wars, for example: One nation declares war to another, that nation is in the role of "Attack", while the other, depending on their traits and the situation, could be "Defense", and hold still until peace, or be "Fight Back" and try to fight back the enemies while conquering their land.
6- Recources. Not only land, resources can make the difference in a war. Things like gold, food or soldiers will do.
7- Trade. Nations/Alliances can make trade routes and trade resources with other nations/alliances.
8- Cities. Besides of the capital and the forts, this ones would be strategic points for nations and alliances, because they will produce gold, soldiers, and serve as trade points.
9- Nations don't disappear when their capital has been taken. Okay, some will, but what I say is: There was one nation that has the entire Africa, and then *poof*, it disappears because their capital in Madagascar was taken, its just too unrealistic. You could take the city mechanic I sugested and make that when a nation looses its capital, it just switches to another city, but with a HUGE penalization (Land, resources, whatever you want).
10- Time go slower/faster. Sometimes I would like to slow down time to see what happens with detail, and sometimes I just want to go fast foward. I don't think that I have to explain this one.
11- Slower colonization. One single nation that started on a small island colonizated the entire world with insane speeds. Maybe you could make that colonization speed depends on size, resources and tecnologies of a nation.
12- World peace. Wars cannot occur just because, you need to justify that with something, it could be hate, alliance, or something else (Maybe nations that go in several wars become more hated, and peaceful ones don't get wars almost never, they are more protected and only be attacked by war-based nations), its just that world never achieves real peace, like our world today, maybe in some point of the game you could make this happens. (To keep the fun in this state, nations can still make small wars sometimes, or WORLD WARS.)
13- More player interaction. Maybe make the player able to moddify relationships, alliances, thecnologies, resources, wars, rebelions, or basically everything on the game (Like a God Mode).
I know that what Im asking for is A LOT of work for you, but if you could take the time to make this, not even all, maybe just one or two, I would be happy to come back and play with these new features. I just want to say, that this is an awesome game with an awesome future, thank you for reading this ;3
You're welcome! And also, I think that alliances could have traits defining them and their members and that nations could earn traits over time, like a nation that haven't been in war for several years earns the peaceful trait. Again, an awesome game that I expect to be even more awesome ;)
Edit: I have read the desing process log and if the armies are one tile, they have HP and they lose it when conquering and attacking other armies. (Or at least thats what I think) Could you show this on Armies tab? Armies moving and their HP would be something that I'd like to keep track on during a war.
Thank you so much :D One thing I would like to know is how long people usually sit on a single session. Do you only watch for 200 years (seconds) or so and create a new map or does it remain interesting for 1000+ years? I personally have watched one session for over 2000 years :D
my max so far is about 600 years, as I must admit it can get a little boring. Also, the armies tab seems a bit confusing and I recommend explaining how it works.
The Armies tab was mainly for debugging and I'm still not sure if it is necessary for players to see, basically it shows the entities that do the attacking and defending the border and seeing them might explain why some nation is losing a war. As for your ideology comment, I'll think about it :D for example how it would effect the nation's behaviour. Again, thanks for the feedback!
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Amazing game! I would love to see more, especially alliances and rivalries.
Thank you!
So as you may have seen drew has made a video about this game but i was wondering if you told him or he found it himself. I remember having told you of his existence in my review so i was just wondering if i did. If i didn't thats ok bc i was just wondering.
I just really want to know if i helped someone.
When is the next update coming out
Not sure. I'm just a solo dev with a full time job and uni to manage so updates won't be that fast. But there will be an update post when that happens.
Can you make a post telling how development is going by now, what have you added, and what do you want to add in the future?
A devlog would be appreciated, at least for keeping hopes up.
I will definitely try to be more active on the devlogs, if I have something in the works. Hope you enjoy the new patch :)
Absolutely, nations now have basic common sense and we can edit maps now, Its a huge advance. I'm also happy that you will be more active in devlogs, I'll try to give new ideas, and one last thing...
LONG LIVE TO MINORNIA!!!!!!!!!!! :D
! ! Important Edit ! ! :
I want to collaborate with you making spanish translation, if you know how add that on the game, I'll be willing to traduce all of the game's text to spanish so non-english players can enjoy the best of it. (Even tough you can play without reading anything but idk) Here's my discord if you want to: Michel440#3150
Edit: I know you want to know how many time people play, so here is a recap of my world in 2022:
And this is the world in 2222, Minornia favoritism included :D
Foxhill's history is quite interesting and ironic, it first defeated its owner with help of all the other rebels, and got destroyed by all of its rebelions united...
oh, I didn't notice the edit. That max size chart looks good with lots of fallen empires. I don't think translations should be done yet, as many texts will still change, but maybe at some point
I wish conflict was more total though. I wish when wars break out they don't end 15 seconds later
I absolutely love this
Game is so much fun :D
Reminded me of my WorldBox worlds when all of the land was occupied by kingdoms.
So I have a few ideas for the game:
1- If you are going to make alliances, make them have names or something that identifies them (I mean alliances like a group of nations, not an alliance of relationship between 2 nations) and that when an alliance wins a war against another allience, all of the captured land will be shared equally between all of the nations of that alliance.
2- Nation traits (Like the ideology idea of MewsterGames). This will be like the nature of the nations, for example:
-Aggresive
-Peaceful
-Rich
-Powerful, etc.
So you can make the nations more unique.
3- Tecnologies. A tecnology tree that you can see when you see a nation's info. Nations will be researching more and more over time, and some tecnologies only unclock when the world reachs a certain age or era. (You can also add this, for example: Stone Age, Bronze Age, Medieval Age, etc.) It will be cool to have distinct brands on the tech tree and that nations develop their own style, for example: Army and Economy, Colonization and Politics, Relationships and Army, etc.
4- Army raids. This could add more use to the Armies tabs, basically its that the armies move around the map in big groups (It can be sea or land, also sea ones could transport land armies) and fight each other.
5- Distinct types of war. There could be different types of roles in wars, for example: One nation declares war to another, that nation is in the role of "Attack", while the other, depending on their traits and the situation, could be "Defense", and hold still until peace, or be "Fight Back" and try to fight back the enemies while conquering their land.
6- Recources. Not only land, resources can make the difference in a war. Things like gold, food or soldiers will do.
7- Trade. Nations/Alliances can make trade routes and trade resources with other nations/alliances.
8- Cities. Besides of the capital and the forts, this ones would be strategic points for nations and alliances, because they will produce gold, soldiers, and serve as trade points.
9- Nations don't disappear when their capital has been taken. Okay, some will, but what I say is: There was one nation that has the entire Africa, and then *poof*, it disappears because their capital in Madagascar was taken, its just too unrealistic. You could take the city mechanic I sugested and make that when a nation looses its capital, it just switches to another city, but with a HUGE penalization (Land, resources, whatever you want).
10- Time go slower/faster. Sometimes I would like to slow down time to see what happens with detail, and sometimes I just want to go fast foward. I don't think that I have to explain this one.
11- Slower colonization. One single nation that started on a small island colonizated the entire world with insane speeds. Maybe you could make that colonization speed depends on size, resources and tecnologies of a nation.
12- World peace. Wars cannot occur just because, you need to justify that with something, it could be hate, alliance, or something else (Maybe nations that go in several wars become more hated, and peaceful ones don't get wars almost never, they are more protected and only be attacked by war-based nations), its just that world never achieves real peace, like our world today, maybe in some point of the game you could make this happens. (To keep the fun in this state, nations can still make small wars sometimes, or WORLD WARS.)
13- More player interaction. Maybe make the player able to moddify relationships, alliances, thecnologies, resources, wars, rebelions, or basically everything on the game (Like a God Mode).
I know that what Im asking for is A LOT of work for you, but if you could take the time to make this, not even all, maybe just one or two, I would be happy to come back and play with these new features. I just want to say, that this is an awesome game with an awesome future, thank you for reading this ;3
PD: LONG LIVE TO MINORNIA!!!!
Wow, now this is something :D Thanks for the ideas! Some of these I can already see working quite well.
You're welcome! And also, I think that alliances could have traits defining them and their members and that nations could earn traits over time, like a nation that haven't been in war for several years earns the peaceful trait. Again, an awesome game that I expect to be even more awesome ;)
Edit: I have read the desing process log and if the armies are one tile, they have HP and they lose it when conquering and attacking other armies. (Or at least thats what I think) Could you show this on Armies tab? Armies moving and their HP would be something that I'd like to keep track on during a war.
10/10 I've been looking for a game like this for the past few months. Finally found it
agreed
Awesome!
This is such a good game!
Thank you so much :D One thing I would like to know is how long people usually sit on a single session. Do you only watch for 200 years (seconds) or so and create a new map or does it remain interesting for 1000+ years? I personally have watched one session for over 2000 years :D
my max so far is about 600 years, as I must admit it can get a little boring. Also, the armies tab seems a bit confusing and I recommend explaining how it works.
The Armies tab was mainly for debugging and I'm still not sure if it is necessary for players to see, basically it shows the entities that do the attacking and defending the border and seeing them might explain why some nation is losing a war. As for your ideology comment, I'll think about it :D for example how it would effect the nation's behaviour. Again, thanks for the feedback!
Np! Good luck on development.
god damn this game blew up! Awesome to see that your game went this far, and I am proud to have been here before it blew up like this lol.
and this reply is for possible game idea you could implement:
Ideology's: Does not have to include controversial ones if you don't want to
I like to do entire games(until one country controls the whole world but it does sometimes take 7-19 hours for one game)