Bruh just played on the Japan map and had a giant empire and a rebellion rose and seperated them from the mainland where most of their empire was and the exclave macanic deleted it. pls add exclaves back
Exclaves are extremely interesting. I think some form of "treaty" system would be nice, where you can use god powers to decide which nations get what from a war, so that you can pick whether or not a nation gets an exclave back or not. That might be hard to make though
after the recent update i have had many issues, whenever a large nation attacks or makes peace the game freezes for a few seconds, and a lot of the time the attack command doesn't work (I select the country I want to control, I click attack on a neighboring non-allied country, and nothing happens)
Honestly i love this game, im playing it pretty often, but I would like to add some new features in the future, such as: Puppet states (for example, after the war, instead of peace, a state can become a puppet of another state), it would also be interesting if after the war they could not take the conquered territories, but return, or take only some part. Also in this game it would be nice to see something like the nature of the state, for example, an aggressive state often fights, a passive one does not start wars first, also neutral ones that cannot attack and cannot attack themselves, but it would be interesting if characters could change with some chance, for example, I saw here in in the comments on the idea of rulers, it would be very interesting, and I think that I would like some states to increase their military power, make their troops stronger or put more troops at their borders, some states may increase their power more slowly, and some more. It would also be good if revolts had a chance of the appearance of a state that was once annexed, with the name remaining earlier (if there is such a state).
I made these maps well not making them I downloaded them and you can use them too! (only for the download version) and yes i know i reposted this just to let the people know
How to download maps
Step one: Make a custom map this will open up a custom map folders in your ages of conflict data
Step two: Find a black and white image for example (south america black and white map) Do not use the ones with color
Step four: Turn on your ages of conflict and make a custom map thats looks like it has the width and height of that image
Step five: Now you picked your size you can pick your dpi Mostly i pick 64 DPI maybe you can change it up
Step six:Now make and resize the image Now when your image is resized you can insert it to custom maps (Ages of conflict folder --> ages of conflict data --> custom maps)
Step seven: Now load up ages of conflict and use your own map you downloaded
This will be helpful for people who cant make maps! or share with other people
Share with other people that play ages of conflict so that everyone can play any map they want
Forced alliances and alliances of nations more than 1 nation. If a country is bordering one that's much smaller, it can force it to join its alliance. (kinda like a vassal system)
(Wow tons of comments! I hope mine doesn't get buried)
Would it be possible to have 2 different types of land, with different probabilities for cities to spawn in them? Because historically urban development was much denser in places like the Nile Delta or the Italian Peninsula than it was in the Russian Steppe or the Sahara Desert. Thanks!
Hey guys, I don't know if anyone else knows this but I've fingered out how to zoom in on a laptop, you just take both your forefingers (first fingers) side by side and move them down to zoom in
I created this account just to tell you to decrease the amount of land you need to save a level, it used to be 1500 but now its 2500, a 50x50 map cant have 1 water tile, please make the limit 1000 or 1500 again. maybe make it so you can make 25x25 maps. Also maybe we can upload our own levels online? and play them in the game.
How it works: It will not do anything unless you make it happen. Make sure that you add a randomizer so that you cant ally with the entire map. If you ally with at least 2 nations then if they attack each other whoever attacked will automatically break the alliance with you. It alerts you and says your people are tired of war and might have a revolution. At fifty percent If a revolution has not happened yet then it will say to take a break or a revolution will occur.
Considering that it specifically says under the game AI-Only and is specifically made for you only to observe, I doubt that this is going to get added.
Rulers can marry to eachother, forming a dynastic alliance and union. The kingdom controlling the union (I.e one that holds capital) should have the heirs count towards that kingdoms royal lineage. However, if multiple heirs are produced, the empire will become divided amongst both heirs. Same with normal countries too.
you should add mountains, which would be like a river or the sea except on land and you cant cross through it. idk maybe you could add mountain passes as well.
Idea: Add kind of personalities to countries / rulers and personalities to them. For expample, agressive country: attacks others a lot, has an attack buff, but revolt chance grows faster and drops slower. Or for example diplomatic: is rarely attacked by enemies, and attacks only when they are definetely weaker, also easily make peace and alliances, but they have a weaker army. Or a peacekeeper one: If able to help, helps an invaded country by attacing the invader. Also relations will be nice; it seems unlogical seeing countries who have been allies/in peace for a long time waging war on eachother.
edit: This bug was mentioned before, and the great developer said it'd be hard to fix it because that requires deep changes in core mechanics. But because this bug is really frustrating, I am going to keep the text below.
When a nation attacks another, and a third neutral nation happens to be a neighbour of both, the ownership/control of the pixels conquered by the victorious nation is transferred to the neutral nation, effectively separating both warring nations, and rendering small-scale wars impossible.
I also cannot force two countries to ally, make peace or wars quite frequently.
As a programmer i have a solution: don't make the pixel neutral, but in kind of in another state - "Burning" or "Spoilt by war" etc, and allow enemy states take such pixels with armies, but only enemy state
add an option to completely dissolve a country into uninhabited land. (this would be good for when my favorite country is getting invaded by a stronger one)
These are a bunch of suggestions that people have been requesting. I've compiled them with some of MY suggestions.
- Factions: 3 or more nations in a joint alliance. (Maximum could be 5-6 nations.)
- Permanent Alliances: This could also be a new god power (force permanently.) As always, this alliance would still be breakable with god powers. With this it would be easier to not have to force re-ally with a country that broke an alliance.
If factions were added, same thing would apply to them.
- Landscapes: For example, mountains. It would be harder to go through with regular armies. Plains would be easier to go through for regular armies. A couple other landscapes could be forest and jungle. (I'm sure JokuPelle can come up with more landscapes.) With these new geographical features, trained armies could be added (also suggested below this suggestion.)
The next suggestion would only exist if landscapes are added.
- Trained Armies: Armies that are specifically trained for a said location. If a troop was a trained troop in snowy climates, they would be able to make more of a force against the opponent in said climate area. If a troop was less trained in a different climate/landscape, they would push less of a force than an split-trained troop.
- Population Counter: Simple, just shows a chart of the most populated countries. This could also have a function where if there is a higher population in said country, there would be more troops reinforced on borders, cities and cores, since people would probably sign up more because of the higher population. This can also be based off of the revolution chance. The higher the revolution chance, the lower percentage of (extra) population in the military.
Border Editor: Can be used to make a preset at the beginning of the game.
- Reinforment Adder: Self-explanatory, gives reinforcements to a said country. This feature would make it much easier to make a particular country get stronger. Can be used at the beginning of the game WITH the border editor or during the game.
This next suggestion would work only if landscapes are added.
- Commanders: This is a bit complex. There can be up to 2 commanders. Each commander has a skill in said landscape(s). For example, Bob could be a commander that specializes in commanding battles in Forest and Jungle landscapes. There could also be debuffs coming with a commander. Bob could be unspecialized in plains or desert. While this is optional to countries, if there are 2 commanders leading the army of a nation, then they would either split if there were 2+ fronts or have a said chance to go on 1 front if there is only 1 front to fight on. However, if there is only 1 front only one commander can fight on that front.
- City Maker: Makes a city for a nation and appropriately adds troops around the city to guard it.
- Unions: Unions can be made of 2-3 different nations uniting together under one central government. One capital city is decided upon and the rest of the capital cities are turned into special cores that if successfully rebel (less likely to rebel after a unision) can reform the borders before the unision.
With this feature, permanent uniter tool can be added as a god power, like the permanent alliance feature.
That was long. Anyway, I hope at least 2 or 3 of these features make it into the game in the near future.
Suggestions that i used from other players or made myself:
Uniting: Uniting will make countries well, form a union If 2 countries dont like eachother which is less likely than the alliance they will split
City Editor: Make cities for countries
Treaty mode: When a country takes the capital they will take a bit of lands other than the capital And this can be with size difference if the country won and they are a small country they will get 1 pixel which is less likely to 100 pixels which is more likely and the other way around. If they are half though the pixels will get randomized
Nuke Mode: Countrys can get nukes in 100 years to 500 years They can only have 5 nukes and if they are losing alot or getting close to the capital they will nuke a city or a capital which has a 80% chance of surrendering (only if its a city)
Some difficult landscape: Landscape like mountains Mountains should have depth size too if the mountains has 1 depth its a bit slow if its 5 depths its slow and 10 is very slow This will change alot
Exclave mode: a mode where countrys can have exclaves
Change Country Borders: Make so that you can change a countrys border
Make Countrys in Map Editor *with the country border editor too*: Preload countrys
Different Brushes: What i mean by different brushes is like making islands in a instant
Brushes Type: Islands (makes a random island) And add what ever you like
Force War/Alliances: Force a country to make war forever or allies forever
More Alliance Members:: When creating a alliance there should be Pacts where 3 or more countries can be allies
Can we get an update that makes it so that when you press revolt in god options for a nation, you can pick where the capital city of the revolt will be. It would be possible to make the soviet union collapse with the proper capitals of the new countries. There could also be a "collapse" button in the god options which would make the selected nation separate into several countries.
So i got an Idea for this game . Honestly i dont know if for other people it would be a cool one but What if randomly ( and rarely ) for a country it happens so that theres a Leader but this leader is Better at war ( kinda like napoleon ) and the other countries form pacts to beat it.
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Bruh just played on the Japan map and had a giant empire and a rebellion rose and seperated them from the mainland where most of their empire was and the exclave macanic deleted it. pls add exclaves back
Exclaves are extremely interesting. I think some form of "treaty" system would be nice, where you can use god powers to decide which nations get what from a war, so that you can pick whether or not a nation gets an exclave back or not. That might be hard to make though
hey this looks familiar
is it possible to make it for mac...?
iphone please
is it not on the web?
it gets annoying because i cant go on other tabs and work/do other things whilst it is on the backround
please add enclaves back
game is fun
when the imposter is sus (please don't curbstomp me) D:
thats sus
Amongus map
Could I get the source code, I would like to put this on an unblocked games site.
found this bug. don't really know how that happened
thats cool actually, that could be made into feature, it would be cool being able to spawn countries while in game
yeah, like a more in-depth revolt system
Need asia map
fix bug can't spawn more over 30 city
crash when spawn a lots city
1. You can make a Asia map by downloading a black and white image, then rescale it, and put it in the custom maps folder.
2. It seems to be your system problem, the limit should be 100
3. Again, might be your system problem.
1.Bruh no i want real asia map from game
2.i need more over 100
3. My system has geforce, others programs fix lag
And should add save and edit territory civilization
yep
bro just shut up and stop complaining
bro we literally need it so we can play in different maps so shut up
Ok
I have said this before, but it got buried. Could you see if you could make it available for Mac OS?
I tried before but it didn't seem to work for people, I might try again in the future
;(((
after the recent update i have had many issues, whenever a large nation attacks or makes peace the game freezes for a few seconds, and a lot of the time the attack command doesn't work (I select the country I want to control, I click attack on a neighboring non-allied country, and nothing happens)
OMG I thought that was only mine version because I use a potato laptop. PLS fix
same
i thought it was only on browser cause i was on mac. Please fix it it gets so annoying.
you should make revolts come out in a random shape instead of squares. It doesnt look natural and just makes ugly border gore
ikr and that also can remove a massive part of the country because (no exclaves)
Great game but, I wish that you could see who a country was at war with without looking at borders.
How else could they show there at war? Also the pop ups exist and also the sword things attack them.
also their colours change when they are at war
Honestly i love this game, im playing it pretty often, but I would like to add some new features in the future, such as: Puppet states (for example, after the war, instead of peace, a state can become a puppet of another state), it would also be interesting if after the war they could not take the conquered territories, but return, or take only some part. Also in this game it would be nice to see something like the nature of the state, for example, an aggressive state often fights, a passive one does not start wars first, also neutral ones that cannot attack and cannot attack themselves, but it would be interesting if characters could change with some chance, for example, I saw here in in the comments on the idea of rulers, it would be very interesting, and I think that I would like some states to increase their military power, make their troops stronger or put more troops at their borders, some states may increase their power more slowly, and some more. It would also be good if revolts had a chance of the appearance of a state that was once annexed, with the name remaining earlier (if there is such a state).
i just love this game amazing how ever i think to make the exprinece more enjoyable you should add:
1. diffrent terrain
2. trade ( more money can mean you caan get more soliders(simily to this would be population))
3. culture (the land would be more rebllouis if land prevoulsy was under of a nother empire for a while)
4. simple names
i am sorry my spelling is the worst
I have a suggestion: You should add a unite button
I made these maps well not making them I downloaded them and you can use them too! (only for the download version) and yes i know i reposted this just to let the people know
How to download maps
Step one: Make a custom map this will open up a custom map folders in your ages of conflict data
Step two: Find a black and white image for example (south america black and white map) Do not use the ones with color
Step three: Go to https://www.img2go.com/resize-image and insert your image there
Step four: Turn on your ages of conflict and make a custom map thats looks like it has the width and height of that image
Step five: Now you picked your size you can pick your dpi Mostly i pick 64 DPI maybe you can change it up
Step six:Now make and resize the image Now when your image is resized you can insert it to custom maps (Ages of conflict folder --> ages of conflict data --> custom maps)
Step seven: Now load up ages of conflict and use your own map you downloaded
This will be helpful for people who cant make maps! or share with other people
Share with other people that play ages of conflict so that everyone can play any map they want
i have one question how can i play these maps?
Download the map then put them in your custommaps folder
can u make like an tutorial
can u make like an tutorial
Forced alliances and alliances of nations more than 1 nation. If a country is bordering one that's much smaller, it can force it to join its alliance. (kinda like a vassal system)
(Wow tons of comments! I hope mine doesn't get buried)
Would it be possible to have 2 different types of land, with different probabilities for cities to spawn in them? Because historically urban development was much denser in places like the Nile Delta or the Italian Peninsula than it was in the Russian Steppe or the Sahara Desert. Thanks!
Yes plssssssssssss
How about a Timeline where you can see the Map and when a Nation was annexed by another at that time.
Hey guys, I don't know if anyone else knows this but I've fingered out how to zoom in on a laptop, you just take both your forefingers (first fingers) side by side and move them down to zoom in
that is basic hand gestures on a laptop.
Why is it that the number of nations that were next to the number of years that have passed has now gone
I created this account just to tell you to decrease the amount of land you need to save a level, it used to be 1500 but now its 2500, a 50x50 map cant have 1 water tile, please make the limit 1000 or 1500 again. maybe make it so you can make 25x25 maps. Also maybe we can upload our own levels online? and play them in the game.
Make it so when you spawn a nation before you start the game you can undo or delete the nation in case of misclick
Yeah that's a good idea its kinda annoying when that happens
Idea:
You can control a nation.
How it works: It will not do anything unless you make it happen. Make sure that you add a randomizer so that you cant ally with the entire map. If you ally with at least 2 nations then if they attack each other whoever attacked will automatically break the alliance with you. It alerts you and says your people are tired of war and might have a revolution. At fifty percent If a revolution has not happened yet then it will say to take a break or a revolution will occur.
Please give opinions
Considering that it specifically says under the game AI-Only and is specifically made for you only to observe, I doubt that this is going to get added.
Oh, I didn't see that
Yes that would be so good
suggestions:
1. timelines
2. group alliances
3. world peace on/off toggleable
4. more map
My opinion:
1: Yeah, a timeline of a specific era could be good
2: Like NATO?
3: Would stop alliances breaking just for war, that'd be great
4: You can just make your own but yeah it would be nice for more choices to choose from
Idea: Royal Marriages + Heir
Rulers can marry to eachother, forming a dynastic alliance and union. The kingdom controlling the union (I.e one that holds capital) should have the heirs count towards that kingdoms royal lineage. However, if multiple heirs are produced, the empire will become divided amongst both heirs. Same with normal countries too.
you should add mountains, which would be like a river or the sea except on land and you cant cross through it. idk maybe you could add mountain passes as well.
Idea Add and edit this map exmaple : Select world map then edit the world map as you like then you can play it also and a save button.
Could you make it available to Mac OS?
I feel you dude, please do add it for Mac
Idea: Add kind of personalities to countries / rulers and personalities to them. For expample, agressive country: attacks others a lot, has an attack buff, but revolt chance grows faster and drops slower. Or for example diplomatic: is rarely attacked by enemies, and attacks only when they are definetely weaker, also easily make peace and alliances, but they have a weaker army. Or a peacekeeper one: If able to help, helps an invaded country by attacing the invader. Also relations will be nice; it seems unlogical seeing countries who have been allies/in peace for a long time waging war on eachother.
It would go with being able to control nations like I said. Just imagine.
Ya works with my idea too. maybe even marriages, family trees, would add to world building
edit: This bug was mentioned before, and the great developer said it'd be hard to fix it because that requires deep changes in core mechanics.
But because this bug is really frustrating, I am going to keep the text below.
When a nation attacks another, and a third neutral nation happens to be a neighbour of both, the ownership/control of the pixels conquered by the victorious nation is transferred to the neutral nation, effectively separating both warring nations, and rendering small-scale wars impossible.
I also cannot force two countries to ally, make peace or wars quite frequently.
As a programmer i have a solution: don't make the pixel neutral, but in kind of in another state - "Burning" or "Spoilt by war" etc, and allow enemy states take such pixels with armies, but only enemy state
It would be fun if you cuold create the nations with borders before the game start. instead of letting them expand by their own
add an option to completely dissolve a country into uninhabited land. (this would be good for when my favorite country is getting invaded by a stronger one)
These are a bunch of suggestions that people have been requesting. I've compiled them with some of MY suggestions.
- Factions: 3 or more nations in a joint alliance. (Maximum could be 5-6 nations.)
- Permanent Alliances: This could also be a new god power (force permanently.) As always, this alliance would still be breakable with god powers. With this it would be easier to not have to force re-ally with a country that broke an alliance.
If factions were added, same thing would apply to them.
- Landscapes: For example, mountains. It would be harder to go through with regular armies. Plains would be easier to go through for regular armies. A couple other landscapes could be forest and jungle. (I'm sure JokuPelle can come up with more landscapes.) With these new geographical features, trained armies could be added (also suggested below this suggestion.)
The next suggestion would only exist if landscapes are added.
- Trained Armies: Armies that are specifically trained for a said location. If a troop was a trained troop in snowy climates, they would be able to make more of a force against the opponent in said climate area. If a troop was less trained in a different climate/landscape, they would push less of a force than an split-trained troop.
- Population Counter: Simple, just shows a chart of the most populated countries. This could also have a function where if there is a higher population in said country, there would be more troops reinforced on borders, cities and cores, since people would probably sign up more because of the higher population. This can also be based off of the revolution chance. The higher the revolution chance, the lower percentage of (extra) population in the military.
Border Editor: Can be used to make a preset at the beginning of the game.
- Reinforment Adder: Self-explanatory, gives reinforcements to a said country. This feature would make it much easier to make a particular country get stronger. Can be used at the beginning of the game WITH the border editor or during the game.
This next suggestion would work only if landscapes are added.
- Commanders: This is a bit complex. There can be up to 2 commanders. Each commander has a skill in said landscape(s). For example, Bob could be a commander that specializes in commanding battles in Forest and Jungle landscapes. There could also be debuffs coming with a commander. Bob could be unspecialized in plains or desert. While this is optional to countries, if there are 2 commanders leading the army of a nation, then they would either split if there were 2+ fronts or have a said chance to go on 1 front if there is only 1 front to fight on. However, if there is only 1 front only one commander can fight on that front.
- City Maker: Makes a city for a nation and appropriately adds troops around the city to guard it.
- Unions: Unions can be made of 2-3 different nations uniting together under one central government. One capital city is decided upon and the rest of the capital cities are turned into special cores that if successfully rebel (less likely to rebel after a unision) can reform the borders before the unision.
With this feature, permanent uniter tool can be added as a god power, like the permanent alliance feature.
That was long. Anyway, I hope at least 2 or 3 of these features make it into the game in the near future.
Suggestions that i used from other players or made myself:
Uniting: Uniting will make countries well, form a union If 2 countries dont like eachother which is less likely than the alliance they will split
City Editor: Make cities for countries
Treaty mode: When a country takes the capital they will take a bit of lands other than the capital And this can be with size difference if the country won and they are a small country they will get 1 pixel which is less likely to 100 pixels which is more likely and the other way around. If they are half though the pixels will get randomized
Nuke Mode: Countrys can get nukes in 100 years to 500 years They can only have 5 nukes and if they are losing alot or getting close to the capital they will nuke a city or a capital which has a 80% chance of surrendering (only if its a city)
Some difficult landscape: Landscape like mountains Mountains should have depth size too if the mountains has 1 depth its a bit slow if its 5 depths its slow and 10 is very slow This will change alot
Exclave mode: a mode where countrys can have exclaves
Change Country Borders: Make so that you can change a countrys border
Make Countrys in Map Editor *with the country border editor too*: Preload countrys
Different Brushes: What i mean by different brushes is like making islands in a instant
Brushes Type: Islands (makes a random island) And add what ever you like
Force War/Alliances: Force a country to make war forever or allies forever
More Alliance Members:: When creating a alliance there should be Pacts where 3 or more countries can be allies
Can we get an update that makes it so that when you press revolt in god options for a nation, you can pick where the capital city of the revolt will be. It would be possible to make the soviet union collapse with the proper capitals of the new countries. There could also be a "collapse" button in the god options which would make the selected nation separate into several countries.
Can you add a unite button?
add deaths and population
yeah that would be cool
So i got an Idea for this game . Honestly i dont know if for other people it would be a cool one but What if randomly ( and rarely ) for a country it happens so that theres a Leader but this leader is Better at war ( kinda like napoleon ) and the other countries form pacts to beat it.
Different types of rulers with different traits would be nice.