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(+1)

There are so many suggestions here that my suggestion was probably said atleast once or twice, but it would be nice to have square or triangle for armies instead of just circles, what i mean is, that triangle could be same as 2 circles in a single spot while square is same as 3 circles, and the bigger the nation is, the larger army it should have(depending on its land position, if its in africa it wont get as much army as in europe for example

(2 edits)

2 suggestions:

 > when an empire gets killed by another empire, that empires capital should be turned into a new city.


 > puppet states

that would be cool

(+2)

make a laptop alternative for zooming in and out like certain key

yes

you can now zoom with the "+" and "-" keys on the number pad

(8 edits) (+5)

Some feedback and suggestions:

> 100 max nations on a map with a land area of 16100 is ridiculously low. the max should at the very least be 250, if not 500. there should be a counter showing how many nations can be spawned. like "15 out of 500 nations spawned".

> one should be able to delete nations after spawning them, before selecting "Ready".

> one should be able to edit the color of the nations at any time.

> the speed at which a nation colonises empty land next to it should depend on how much land area the nation already has. the more land area it has the faster it should colonise.

> there should be wasteland, fertile and normal terrain. so in the world map the Sahara desert and Siberia and Amazon and Canada and the Outback and the American Midwest and western China would count as wasteland, whereas land around rivers (other than the Amazon) would be fertile, and the rest would be normal land. every unit of wasteland would count as 1 land, every unit of normal land would count as 3 land, and every unit of fertile land would count as 4 land.

> in "God mode", one should be able to instantly have a revolt be annexed by it's parent nation.

> one should be able to click on a particular city to make it revolt rather than a random city revolting.

> nations should get new cities upon meeting certain thresholds of land area. 

> cities that spawn as the nations expand should not spawn too close to pre-existing cities or in wasteland.

> waves of armies should travel from each one of a nation's cities to its borders every few years. alternatively, they should accumulate around the cities while nations are at peace and move to one or more borders when nations are at war. the maximum army a nation is allowed to have at any one time should be determined by how much land area it has while at peace.

> cities should level-up with time, producing more armies per wave. cities on fertile land should level-up faster.

> if the capital of a nation is captured, any other cities in the nation should all start their own nations that will expand into the unclaimed land the parent nation used to own. the most leveled-up cities should colonise at the same rate that cities colonise at the very start of the game whereas the second-most leveled-up ones should be somewhere around 10 to 25% slower and the third-most leveled-up should be that percentage slower than the second-most and so-on. 

> in a single war, a nation should only be able to capture a land area equal to or less than 33% of it's land area at the start of the war. but if one nation reaches the other's capital, it should always capture the capital before ending the war. could the limit on capturable land be enforced by making it so that the maximum army a nation is allowed to have at any one time is equal to 33% of it's total land area?

> armies cut off from their home nation should not be able to grow. make it so that in war a nation can't take land that doesn't border itself or one of it's allies. (this is being worked on. dev is trying to eliminate exclaves.)

> if 2 nations have just ended a war with each other, they shouldn't be able to go to war again for some time. the truce should last for anywhere between half and twice as many years as the war lasted for. the exact duration should be picked randomly.

> if a nation is in a war with multiple fronts and it's capital is threatened, it should pull away from all the other fronts to try and defend it's capital.

> it should be possible to change a nation's capital city to any other city in the nation using "God mode", while the nation is at peace.

> big nations should be able to guarantee independence of multiple small nations, meaning nations with land area that is less than 20% of the big nation's. the limit should be that the total land area of all the small nations put together should not exceed 50% of the land area of the big nation. guaranteeing independence should mean that the big nation cannot attack the small nation, and if the small nation is attacked, the big nation will help defend it, unless the big nation is also guaranteeing independence of the attacker. but if the big nation attacks or gets attacked, the small nation won't participate in the war automatically, it gets to choose whether to join or not, and if the small nation is attacking, the big nation gets to choose whether to join or not. if the guaranteed nations expand so much that the combined land area of all the guaranteed nations exceeds 50% of the land area of the big nation, the guarantee on the largest nation will get cancelled.

> big nations should not form alliances with small nations. the total land area of all of a nation's allies put together should not exceed 2.5x the land area of the nation itself.

> implement non-aggression pacts.

> nations should be able to send armies to the borders of nations they are allied to or guaranteeing as though the guaranteed or allied nation was a body of water with a crossing.

> add New Zealand to the world map.

(+1)

that is a lot and all of it is cool and IDK why New Zealand is on the map.

(1 edit) (+1)

How about a more interesting and improved capitulation system? My idea is that if the capitulating country has just its capital occupied but not other cities, then it would not capitulate unless more cities fall too. Of course I do not think this would be a good idea with small nations, they should just capitulate when their capital falls as the former.

However, maybe the capitulation system that I suggested may only be implemented for Empire only or have changable settings for this.

(1 edit)

as of the latest update (v 1.03) "Nation doesn't get destroyed if their capital gets captured and they have cores".

(+1)(-1)

It would be nice for an implementation of an accurate and realistic population additon, portraying populations according to their locations. That have an impact on the military side or at least an option to do so. This will make it so that nations actually need to occupy habitable and populated lands, instead of just getting overpowered by holding realistically wasteland and sparsely populated lands.

(+3)(-1)

Can Edit nations colors too?

(+1)(-3)

Make it so a nations size matters less.

(+5)

Add ideologies too please!

that would be cool

(+2)

When a nation is in a multi front war they shouldn't just automatically lose and also allow reinforcements during war / mobilization so that revolts don't just over power other nations since there are no troops around them.

(+3)

Also make it so allied nations can put troops in each others nations for defensive purposes.

(+2)(-1)

Can you add a multiplayer , single player , and AI only modes so people can actually control nations and fight against other players? Not real time though. ( Speed is going to be 0.25x just to give people more time before a year. )

that would be cool and make it fun

(+1)

Adding Terrain and Population can make the game a lot more fair and different ideologies and resources for different tiles in the game? adding Leaders and traits for those leaders as well as personal Unions + letting nations create fully fledges pacts accords / alliances. Adding savings can also help. Also different technologies as the games go on can give certain nations with more resources having an advantage. TlL;DR: Add Terrain , Personal Unions , Population , Resources , Technologies  Bigger Alliances , and Leader Traits.

(+1)

Adding claims so that the AI can claim parts of a nation for resources , protecting minorities , to free ____ ideologies / people from the country or just to gain more control over ____.

that would make it fun also

(+3)

Pls add saving🙏

(+2)

maby you can make a personal union. I really  think it will be  more interesting in the game and they could leave the union. You dont have to do it, but i will appreciate it

(+1)

Please can you make an "Allow Automatic Alliances" button, an "Allow Automatic Alliance Breaking" button and an "Allow Alliances button" please?

Also, please add unions because I want to simulate WW2 with the Allied
and the Axis Powers. But I can't make more than 2 countries in the same alliance so maybe I could do that with unions. Plz add unions.

(1 edit) (+3)

can you make it so you can save the game

(+2)

That would make the game 100 Times better

(+6)

you could make it so that Nations can move their Capital

(+1)

it would be cool if there was a mode where it would put down all the current countries of the world where their capitals are and just play a modern-day world war scenario

yea they should add that

(+1)

It would be cool if civilizations could spread their troops throughout their territory in high rebellion chance and more effectively use troops in counterring rebellions.

Please make this game available for Android users, We really want to play this game, We can play this game here but it's so laggy, Please make an Android version of this. 🙏🙏🙏

(+2)

it would be cool if there was a way to put more than 100 nations

(+1)

How do you save games, whenever I accidentally press the undo button on my mouse it gets rid of my sessions which is extremely frustrating.

you Cant save 

(+2)(-1)

please add an undo button to the editor

Epic uptade and i would really love if in the next update the feature to save rounds would be added 

it would make the game so much better

Keep going

!

(+1)

You should add some sort of development system. For example, lets say you have 2 countries, one that is like 500 years old, and one that just got founded. It would be cool to see older countries be able to have stronger borders with there enemies (like having borders with 2 armies instead of 1

(+4)(-1)

The scroll is too extreme.

for real

(+1)

Add a middle east map

middle east and middle-earth is smart

Middle East and Middle-Earth maps both just got added. along with a couple others.

(+1)

countries should be able to be allied more than one.or we can change it from settings

(+1)

I think we should see all the countries in the ranking

(+4)

Add A USA state map

(+1)

you need the add zoom out on Q zoom in on E

I love this game. 10/10

(+4)(-3)

Mobile Controls: AWFUL

bruh it aint made for mobile get used to it

(+1)(-1)

i am not able to play the game at all... all it shows is a black screen

(5 edits) (+2)

Listen I love the game and it's new update but here is my opinion and some suggestions to the game. its still to new for me to make good opinions but the game has alot of good features but the bad things are custom maps saves but this can only be achieve if you make a file for it. Suggestions: add new maps, add timelines that can be tracked so we can feel like what we did was worth the wait.

(+1)

Pls mobile controlls

how do you play the game at all

can i go full screen

(+2)

yo make it downloadable

(+2)

my maps don't safe when i quit google

Yeah there is no saving in this game

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