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(+2)

can you add where we can use custom maps made by others or you can save a map with allt he countries you added

(+3)

Could You Put New Zealand on the world map?

(+4)

make world maps with real countries already plotted down and an asia and africa map

fr

Update!!!

Why can’t I rename the countries? When I try to click the ‘’rename’’ button, the tab just closes. Also, it’s very hard to click the countries, because the dots are too small.

You can also just click on the land they own, not just their city

(1 edit)

You should add a paint tool, like to expand a country faster or something, and to help it win a war, maybe an eraser tool too.

can you add map edit mode

(1 edit)

idk

what changed?

Read the changes in the discord

epic update!!!!!!

add scenarios for the earth and europe maps

This is an amazing update ngl

(+2)

Could You please add Laptop and Mobile support? On Laptop, you can't zoom in. Keys like '+' and '-' would be preferable.

(+1)

good idea on the + and -

Please add saving rounds :(

Could you possibly add mobile support it would be really cool if I could do this while on my phone

There is bug that if the world is ruled my super big powers like size 10000 there would be a glitch where the frames will pause for a few seconds and it gets annoying

(+1)

yeah that is a performance bug, that I will try to fix in next update

ok

(-1)

just Conway's Game Of Life

The only similarity is a grid, states of cells on the grid, and change.

(+5)

Imo nothing should be added before adding the ability to save your custom maps

i hope we get an update

(+2)

navel combat

that misspelling is legitimately golden

(1 edit) (+3)

i have idea what you can add in the future, no copyright :D (btw i sucks in english grammar) if country isnt in war for long time it becomes stronger, it can be more realistic than infinite war without any rest, but game is good :D

(+3)

I have an idea:


Unions

How unions work? There is a small chance that if relations between 2 neighbouring countries are high enough, they can unite into one nation.

The name of a union can just be a hyphened mixture of both of the countries inside of the union.

Example: Jygop unites with Celtatia. This union will be called Jygop-Celtatia/Celtatia-Jygop.

Uniting with another country can increase the stability.

If you want to add anything else onto this, feel free.

You can tell me your opinion on this idea by replying. Thanks!

Instead of hyphened mix, which could cause things like America-Canada-Mexico-Greenland-Cuba-Algeria, half the letters come from one and half from the other, also skipping a third consonant or vowel in a row to prevent things like Cmnrdca. In my example, the result would be Amerada.

(1 edit) (+2)

I have some ideas:


If you do make alliances, whenever a country in an alliance attacks another country or gets attacked by another country, the country or countries in the alliance will help.

Have a list of every country, old country or even province, and if you click on a country on that list, the country spawns in.

Related to the previous idea, when a country spawns in, you can choose if that country has all of it's land or not. Same with other countries that you don't spawn in with the list.

You should be able to choose what colour a country is.

Sort of related to the list of every country idea, you should be able to have a setting where you choose if that country can get unclaimed land or not.

There should be a setting where you can make force countries to NOT attack at all until you click the attack button and unforce it.

On Custom Maps, you could choose an existing map template and work off of that.

New Caucasus Map.

New other continent maps.

Be able to change the chances of a rebellion/revolt. (per country)

Choose the number of rebellions/revolts that can happen at once. (per country)

Forcing a country to have NO rebellions/revolts.

Option to pick what country will win.

Instead of just custom colours, what about custom flags?

Be able to choose exactly what year a rebellion can happen as long as there is a city.

Force Peace button.

After a country is destroyed, you can click on the country that destroyed it and click on the destroyed country. Well maybe there could be an option to bring the nation back.

Related to the previous idea, you could also pick how much land the country will have when it comes back.

Related to the customizable country colour idea, you could make an option to make the country multicoloured.

Related to the previous idea, you could also pick what pattern the colours are in.

Edit: New idea! The ability to change a country's capital. But just so that it's fair, it has a 2 minute cooldown.

(+1)

Remember when I said some? I meant LOTS!!!

(+3)

I have some cool ideas:


Create a method of saving maps via png (and reload them later) (plz I need this)

Create alliances, and actions based on previous actions (for example a country tries to conquer another country, it fails, and after the country that was attacked it will attack whoever attacked it before) (it's strange but it would be nice)

Forcing some countries to make peace with each other or make an alliance

To be able to spawn a country with a specific width (e.g. spawn the united states larger than some other country)

Add custom flags to countries

Select which country will win the game

Create other maps e.g. (asia, africa, america (separated between north and south), antarctic, oceania)

It would be great if you add some of these ideas, this is a really great game!

Keep on!

(+2)

I wish I could tweak the rebellion chance like when I turn it on it there are way too many but the game feels wrong without them

(1 edit) (+1)

I'll keep tuning the chance, but lower amount of nations usually leads to less rebellions, because of fewer cities

(+1)

can you make like mode where you can make which nation win or not like a was you can make who wins whos loses and when it end. add also that you save your custom map make it downloadable is to is to add the ability to change the size of your country by drawing only in sandbox

Do you mean just pressing a button to annex nation?

nope the dev already said no

(1 edit) (+1)

Add a mod store where people downloads mods like a WW2 mod and WW1 mod and the mod works like what happened in history made by the community or the people who know how to make mods

(2 edits) (+3)

  add puppets

ways that puppets would appear

  1. when a nation destroys a nation, there might be a chance where a puppet appears belonging to the country that destroyed that one nation
  2. a nation randomly creates a puppet by using a random city owned by the country that created that puppet

things that a puppet would do to the owner

  1. always help the owner when the owner is in war against another nation
  2. randomly give land to the owner

extra things

  1. if a nation destroys a nation with a puppet, there is either that the puppet is also destroyed or that the nation steals the puppet or that the puppets is free as an independent country
  2. if the owner of the puppet is attacked by another nation and the nation is winning against the owner, the puppet will join the other nation's side against the puppet's owner
  3. the owner wont help the puppet when attacked

reply this comment on what do you think about my ideas

needed to edit that because i wanted to put more ideas

(+1)

Sound plausible, though giving land to owner might be tricky with the current setup of the game. But I'll definitely add this to the long list of things to maybe add :)

(2 edits) (+2)

LET ME SAVE MY CUSTOM MAPS PLEASE! I cannot keep remaking the same map after everytime I shutdown my pc or close the tab.

(1 edit)

they're working on it. could be implemented in the next update.

For some reason the game doesnt load for me.

Hello, If you can, please make those 2 commands in god menu:

-Force Peace with any country you choose similar to how the declare war command works

-Make cities core

That would be really helpful for a lot of us and I would appreciate it.

(+1)

By core do you mean the nation's capital?

(2 edits) (+4)

getoutofmyheadgetoutofmyheadGETOUTOFMYHEADGETOUTOFMYHEADGETOUTOFMYHEADGETOUTOFMYHEAD

🕳📮🔪

Why every time i played the game for a minute the game crashed, is it my device or something?

(+2)

Could you please add a speedup game setting, it would be so fun!

(1 edit)

Yeah, that'd be so fun !

(+3)

WHERE IS NEW ZEALAND

New Zealand is fictional, so it wasn't included.

(+1)

in the godmode options, can you make it so you can make peace with any nation, please? it would be super cool

(1 edit) (+2)

There are so many suggestions, but I have here for you, whoever you are, an ordinary map based on the world created by this simulation. This card reflects to which ancestor, from which the nation originated, this or that power belongs. At the very beginning there were a hundred of them, now there are only five original places of appearance of all the local countries, of which three have almost died out. A kind of cultural map of the world.

I want to note that those very three places that have preserved their traditions are places hidden behind huge mountain ranges. Two of them - yellow and orange - are places almost isolated from the outside world.

(+1)

These are so cool! If you want, you can also post these on the Discord

With pleasure, but add a room for drawing cards and memes, and also give me access to write there.

you need to check to rules to gain access

(1 edit)

I have a recommendation. A lot of the time, when a nation is getting destroyed in a war. They will call for peace and then immediately start attacking the other nation again. Using the ability to see the armies of a nation, when they call peace the army is already at full strength and on the border. I think there should be something like a cool down on the peace or make it so that the army will take a bit to be on the border. I am not a developer myself so I don't know how to do that. It would just make it more interesting to watch the AI steamroll them again haha. 

(+6)

ideas for the game, pls make it

  1. increase the limit of nation to start from 100 to 120
  2. add puppets
  3. add provinces
  4. save custom maps when refreshed
  5. add alliances
  6. make the army more realistic by making it move and spawn
  7. add factions where multiple nations being in a single alliance
  8. aggressiveness percent (the more agressive the more chances it will attack nations)
  9. faction wars so where 2 or more factions fight
  10. sanctions so where a nation can make a sanction to a country to make that country weaker and less chances of getting trades (see 11.)
  11. trades so they give money (see 12.), land and army
  12. money, so that they can use it to purchase land
  13. bigger custom map size
  14. make crossing a bit visible (transparent gray) so that you know where countries can send army to settle islands
  15. make boats so they can go in crossing and water to settle or attack territory

reply this comment on what do you think about my ideas

(+1)

perfect

> 6. make the army more realistic by making it move and spawn

And I'm against it. This will complicate the modeling process without introducing anything particularly new. Perhaps it would be appropriate to use the presence mechanic, where the army is an abstract value that is present on the border and can change in accordance with the priorities and interests of the civilization.

> 8. aggressiveness percent (the more agressive the more chances it will attack nations)

Adding this isn't worth it, as it was a stub of possible culture mechanics. It is better to take on the embodiment of a deeper and more interesting mechanics that can reflect both aggressive and peaceful nations.

> 10. sanctions so where a nation can make a sanction to a country to make that country weaker and less chances of getting trades (see 11.)

Sanctions are presented not only in the form of an embargo, but also in other forms of severing ties and pressure. I believe that a deeper model of diplomacy should be worked out for this. Sanctions in a good embodiment are something too far away, as it seems to me.

> 11. trades so they give money (see 12.), land and army

> 12. money, so that they can use it to purchase land

Without an answer to the question why money is needed, in addition to acquiring land plots, it will be meaningless.

> 15. make boats so they can go in crossing and water to settle or attack territory

In the absence of mountain tiles, I use water tiles for this. So the map becomes more interesting or what? I'm not opposed to your idea, but for this I would first of all ask you to add mountain cells to the map editor.

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