> 6. make the army more realistic by making it move and spawn
And I'm against it. This will complicate the modeling process without introducing anything particularly new. Perhaps it would be appropriate to use the presence mechanic, where the army is an abstract value that is present on the border and can change in accordance with the priorities and interests of the civilization.
> 8. aggressiveness percent (the more agressive the more chances it will attack nations)
Adding this isn't worth it, as it was a stub of possible culture mechanics. It is better to take on the embodiment of a deeper and more interesting mechanics that can reflect both aggressive and peaceful nations.
> 10. sanctions so where a nation can make a sanction to a country to make that country weaker and less chances of getting trades (see 11.)
Sanctions are presented not only in the form of an embargo, but also in other forms of severing ties and pressure. I believe that a deeper model of diplomacy should be worked out for this. Sanctions in a good embodiment are something too far away, as it seems to me.
> 11. trades so they give money (see 12.), land and army
> 12. money, so that they can use it to purchase land
Without an answer to the question why money is needed, in addition to acquiring land plots, it will be meaningless.
> 15. make boats so they can go in crossing and water to settle or attack territory
In the absence of mountain tiles, I use water tiles for this. So the map becomes more interesting or what? I'm not opposed to your idea, but for this I would first of all ask you to add mountain cells to the map editor.
If y'all are having trouble with lag just switch to another browser. For example all browser games lag immensely on chrome for me. I tried using Edge and it works perfectly.
Just a small idea: Perhaps add half a dozen pre-set maps with countries' names, capitals, and borders accurate to certain periods in history for the Europe, Balkan, and World maps. Perhaps:
1. A 1770 (Before American Revolution),
2. 1815 (After Napoleon),
3. 1871 (After German Empire created),
4. 1914 (Before WW1),
5. 1939 (before WW2),
6. 1960 (Cold War), and
7. modern day map.
Also, I would recommend fixing the borders of the map in place so that when you zoom in/out it maxes zoom out at the borders of the map.
Brother, if you are having trouble with fps on one browser I suggest trying another browser. For example I use chrome but this game lags like hell on chrome, so I tried playing on Edge and it worked perfectly
maybe add a leaderboard where you can see every single country that had been on the world (dead, alive, revolted. etc) where you can see how big every single country was at it biggest extent and how old it was. so not only for the top 10. other than that, this is an awesome game
Hay, it's pretty annoying I can't play my custom maps after reloading the website. I made a whole island but it disappeared after I refreshed the website. Could you please fix this.
Just a heads up! I'm in the process of creating a Discord Server for the game, and I will soon switch from using comments to community, to better organize all the messages :)
war suggestion: add something that does not make the country disappear when the capital is taken but they will keep fighting to take it back or change their capital
random suggestion: Add something so you can play as ur own country and declare wars on enemies and stuff
army suggestion: add moving armies
war suggestion: make the ai more smarter so they can do their own tactics like in hoi4
player suggestion: add multiplayer if u can
online suggestion: pls add this on steam for free cos a lot of people would buy it
control suggestion: pls add mouse controls for the camera
platform suggestion: pls add this for iOS and android
First, scrolling needs to be added to the Hall of Fame, because at the moment the likes of this empire are not able to show how cool they are. Secondly, give me a cross to which I will nail General Grandtop for the destruction of the Great EMPIRE.
It is UNEXPECTED, but after the defeat of the Empire, they did not last for thousands of years. Thank you General, you doomed a great nation to endless local conflicts over five centimeters of disputed territory on a nameless river. General, you have cosplayed unfortunate Italy, and the dictator Spaghettilini and the cringe war in Greece are waiting for her from now on.
Grandline under the great Non-Carolingian declared himself the new Emperor of Grandburga and died. The inheritance was divided by nine sons. The restoration of the Great Grandburg Empire was in progress. On the anniversary of the collapse of the empire, a millennium after the fall of Grandburg, in 7547 from the birth of mankind and in 1514 from the birth of the great prophet-emperor, the end of the world was declared. The site with the simulation of this world has been disabled. End.
You came up with a very interesting system with rebels and nations. At its core, for now, this may reflect how empires have affected the world, for eventually some, if not all, of the world will be rooted in a single state. I believe this will work very well with the culture mechanics that will hopefully be added to the simulator soon. Look at this as a cellular automaton, a simulation of microorganisms: stronger colonies capture a petri dish, and after that, all living things in this dish will be related to that very dominant one. You can also borrow some natural processes and the micro world. For example, some microorganisms transfer part of their DNA to others, which can be written into the mechanics of cultures.
make that army could spawn and move instead of just appearing in invaded territories and always staying in water and borders, so it can be more realistic
I think it's not "army", but military potential or "presence". If we change this mechanic, then let the AI and the player put higher and lower priorities on the borders and seas, so that it better simulates wars.
ok dev, please help, ive been stuck in a war for 2 hours straight because they keep peacing and attacking again and its in a stalement, they keep reinforcing armies on different borders when peaced and its getting boring.
Yeah that is a problem especially with 2 nations remaining. One possible easy solution would Be that If there are only 2 nations left, they would begin a never ending war, so there would Be a clear Winner. But I'll figure out something.
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ideas for the game, pls make it
reply this comment on what do you think about my ideas
perfect
> 6. make the army more realistic by making it move and spawn
And I'm against it. This will complicate the modeling process without introducing anything particularly new. Perhaps it would be appropriate to use the presence mechanic, where the army is an abstract value that is present on the border and can change in accordance with the priorities and interests of the civilization.
> 8. aggressiveness percent (the more agressive the more chances it will attack nations)
Adding this isn't worth it, as it was a stub of possible culture mechanics. It is better to take on the embodiment of a deeper and more interesting mechanics that can reflect both aggressive and peaceful nations.
> 10. sanctions so where a nation can make a sanction to a country to make that country weaker and less chances of getting trades (see 11.)
Sanctions are presented not only in the form of an embargo, but also in other forms of severing ties and pressure. I believe that a deeper model of diplomacy should be worked out for this. Sanctions in a good embodiment are something too far away, as it seems to me.
> 11. trades so they give money (see 12.), land and army
> 12. money, so that they can use it to purchase land
Without an answer to the question why money is needed, in addition to acquiring land plots, it will be meaningless.
> 15. make boats so they can go in crossing and water to settle or attack territory
In the absence of mountain tiles, I use water tiles for this. So the map becomes more interesting or what? I'm not opposed to your idea, but for this I would first of all ask you to add mountain cells to the map editor.
Please add alliances
If y'all are having trouble with lag just switch to another browser. For example all browser games lag immensely on chrome for me. I tried using Edge and it works perfectly.
Should make a map 20k-30k of each continent and maybe some regions like S.E Asia
And Custom Maps should be able to save after refreshing the tab
Just a small idea: Perhaps add half a dozen pre-set maps with countries' names, capitals, and borders accurate to certain periods in history for the Europe, Balkan, and World maps. Perhaps:
1. A 1770 (Before American Revolution),
2. 1815 (After Napoleon),
3. 1871 (After German Empire created),
4. 1914 (Before WW1),
5. 1939 (before WW2),
6. 1960 (Cold War), and
7. modern day map.
Also, I would recommend fixing the borders of the map in place so that when you zoom in/out it maxes zoom out at the borders of the map.
You should make this a downloadable game, so not everyone has to play in a browser!
ok i really like this game but this lag just makes me sad at this point
Brother, if you are having trouble with fps on one browser I suggest trying another browser. For example I use chrome but this game lags like hell on chrome, so I tried playing on Edge and it worked perfectly
thanks it works i still hope they fix it for all browsers tho
Idea: If an area is separated from a city, it becomes much weaker.
It's a good game for a basic simulator. If there was a mute button that would be great.
aw man i tried to make something but when refresh it doesnt save
why is it so laggy fix it please ( or maybe its cuz my computer is 69 years old )
maybe add a leaderboard where you can see every single country that had been on the world (dead, alive, revolted. etc) where you can see how big every single country was at it biggest extent and how old it was. so not only for the top 10. other than that, this is an awesome game
Maybe make alliances
and also please make the game mobile compatible
make other countries that are not at war with who your attacking not steal the land you concured
also make at clearer which country controls what parts of the passage
imagine the chaos
Sound effects become chainsaw noises
Hay, it's pretty annoying I can't play my custom maps after reloading the website. I made a whole island but it disappeared after I refreshed the website. Could you please fix this.
yeah fix it
they're working on it. could be implemented in the next update.
Hey, I just want to add a few ideas to make the game more fun
If you see this and decide these ideas are great and worth putting into the game, Thank you and I wish you a good time making this game!
Thank you for your time :)
they're adding, like, 1/2 of these into the game.
Just a heads up! I'm in the process of creating a Discord Server for the game, and I will soon switch from using comments to community, to better organize all the messages :)
war suggestion: add something that does not make the country disappear when the capital is taken but they will keep fighting to take it back or change their capital
random suggestion: Add something so you can play as ur own country and declare wars on enemies and stuff
army suggestion: add moving armies
war suggestion: make the ai more smarter so they can do their own tactics like in hoi4
player suggestion: add multiplayer if u can
online suggestion: pls add this on steam for free cos a lot of people would buy it
control suggestion: pls add mouse controls for the camera
platform suggestion: pls add this for iOS and android
that's all
First, scrolling needs to be added to the Hall of Fame, because at the moment the likes of this empire are not able to show how cool they are. Secondly, give me a cross to which I will nail General Grandtop for the destruction of the Great EMPIRE.
It is UNEXPECTED, but after the defeat of the Empire, they did not last for thousands of years. Thank you General, you doomed a great nation to endless local conflicts over five centimeters of disputed territory on a nameless river. General, you have cosplayed unfortunate Italy, and the dictator Spaghettilini and the cringe war in Greece are waiting for her from now on.
Grandline under the great Non-Carolingian declared himself the new Emperor of Grandburga and died. The inheritance was divided by nine sons. The restoration of the Great Grandburg Empire was in progress. On the anniversary of the collapse of the empire, a millennium after the fall of Grandburg, in 7547 from the birth of mankind and in 1514 from the birth of the great prophet-emperor, the end of the world was declared. The site with the simulation of this world has been disabled. End.
Now this is some great lore and an awesome map :D Also yeah I need to add a scroll to that list
You came up with a very interesting system with rebels and nations. At its core, for now, this may reflect how empires have affected the world, for eventually some, if not all, of the world will be rooted in a single state. I believe this will work very well with the culture mechanics that will hopefully be added to the simulator soon. Look at this as a cellular automaton, a simulation of microorganisms: stronger colonies capture a petri dish, and after that, all living things in this dish will be related to that very dominant one. You can also borrow some natural processes and the micro world. For example, some microorganisms transfer part of their DNA to others, which can be written into the mechanics of cultures.
ok
make that army could spawn and move instead of just appearing in invaded territories and always staying in water and borders, so it can be more realistic
I think it's not "army", but military potential or "presence". If we change this mechanic, then let the AI and the player put higher and lower priorities on the borders and seas, so that it better simulates wars.
add military power
Does anyone know why the game isn't loading for me?
add you can edit revolt chance
can you tone down the zoom sensitivity please
please make edit borders of country this will change the game ALOT!!
and um also can you make a few tactics for the bot?
such as a chase for a capital or maybe a defense tactic
Population plss so it makes it more cool
Actually ima just make a list of some thing i want that probably wont be seen
1. fully player controlled nations that you can like move armies to a border by yourself.
2. Some sort of flags Maybe idk
3. More maps and people can share maps they build Because i cant draw.
4. Multiplayer if that is even possible
5. Ai can move armies while at war.
If you actually do any of these Thank you.
I want to be able to control a nation more please
Dev please make it possible to either move with arrows or change controls, coz as an european adsw is pain
nice game keep development up
i will wait for future uptages
also could you add speed options like you could choose how fast you want game to go
I hope we get alliances/rivalries
PLEASE STOP REVOLTING
but nice uhh game!
I enjoyed it
You can turn of revolts when you finish placing nations
oh ok!
It's a browser game?
ya
add a way to save custom maps locally,and also add a way to save the ongoing "game" so that you dont have to restart every time you refresh th page
Exactly
ok dev, please help, ive been stuck in a war for 2 hours straight because they keep peacing and attacking again and its in a stalement, they keep reinforcing armies on different borders when peaced and its getting boring.
Yeah that is a problem especially with 2 nations remaining. One possible easy solution would Be that If there are only 2 nations left, they would begin a never ending war, so there would Be a clear Winner. But I'll figure out something.
thabk you
COLOUR THINGS
Please for the love of god, lower the zoom sensitivity. It's really hard to get the window to an appropriate size.
OMG YES