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(+2)

I wish I could tweak the rebellion chance like when I turn it on it there are way too many but the game feels wrong without them

(1 edit) (+1)

I'll keep tuning the chance, but lower amount of nations usually leads to less rebellions, because of fewer cities

(+1)

can you make like mode where you can make which nation win or not like a was you can make who wins whos loses and when it end. add also that you save your custom map make it downloadable is to is to add the ability to change the size of your country by drawing only in sandbox

Do you mean just pressing a button to annex nation?

nope the dev already said no

(1 edit) (+1)

Add a mod store where people downloads mods like a WW2 mod and WW1 mod and the mod works like what happened in history made by the community or the people who know how to make mods

(2 edits) (+3)

  add puppets

ways that puppets would appear

  1. when a nation destroys a nation, there might be a chance where a puppet appears belonging to the country that destroyed that one nation
  2. a nation randomly creates a puppet by using a random city owned by the country that created that puppet

things that a puppet would do to the owner

  1. always help the owner when the owner is in war against another nation
  2. randomly give land to the owner

extra things

  1. if a nation destroys a nation with a puppet, there is either that the puppet is also destroyed or that the nation steals the puppet or that the puppets is free as an independent country
  2. if the owner of the puppet is attacked by another nation and the nation is winning against the owner, the puppet will join the other nation's side against the puppet's owner
  3. the owner wont help the puppet when attacked

reply this comment on what do you think about my ideas

needed to edit that because i wanted to put more ideas

(+1)

Sound plausible, though giving land to owner might be tricky with the current setup of the game. But I'll definitely add this to the long list of things to maybe add :)

(2 edits) (+2)

LET ME SAVE MY CUSTOM MAPS PLEASE! I cannot keep remaking the same map after everytime I shutdown my pc or close the tab.

(1 edit)

they're working on it. could be implemented in the next update.

For some reason the game doesnt load for me.

Hello, If you can, please make those 2 commands in god menu:

-Force Peace with any country you choose similar to how the declare war command works

-Make cities core

That would be really helpful for a lot of us and I would appreciate it.

(+1)

By core do you mean the nation's capital?

(2 edits) (+4)

getoutofmyheadgetoutofmyheadGETOUTOFMYHEADGETOUTOFMYHEADGETOUTOFMYHEADGETOUTOFMYHEAD

🕳📮🔪

Why every time i played the game for a minute the game crashed, is it my device or something?

(+2)

Could you please add a speedup game setting, it would be so fun!

(1 edit)

Yeah, that'd be so fun !

(+3)

WHERE IS NEW ZEALAND

New Zealand is fictional, so it wasn't included.

(+1)

in the godmode options, can you make it so you can make peace with any nation, please? it would be super cool

(1 edit) (+2)

There are so many suggestions, but I have here for you, whoever you are, an ordinary map based on the world created by this simulation. This card reflects to which ancestor, from which the nation originated, this or that power belongs. At the very beginning there were a hundred of them, now there are only five original places of appearance of all the local countries, of which three have almost died out. A kind of cultural map of the world.

I want to note that those very three places that have preserved their traditions are places hidden behind huge mountain ranges. Two of them - yellow and orange - are places almost isolated from the outside world.

(+1)

These are so cool! If you want, you can also post these on the Discord

With pleasure, but add a room for drawing cards and memes, and also give me access to write there.

you need to check to rules to gain access

(1 edit)

I have a recommendation. A lot of the time, when a nation is getting destroyed in a war. They will call for peace and then immediately start attacking the other nation again. Using the ability to see the armies of a nation, when they call peace the army is already at full strength and on the border. I think there should be something like a cool down on the peace or make it so that the army will take a bit to be on the border. I am not a developer myself so I don't know how to do that. It would just make it more interesting to watch the AI steamroll them again haha. 

(+6)

ideas for the game, pls make it

  1. increase the limit of nation to start from 100 to 120
  2. add puppets
  3. add provinces
  4. save custom maps when refreshed
  5. add alliances
  6. make the army more realistic by making it move and spawn
  7. add factions where multiple nations being in a single alliance
  8. aggressiveness percent (the more agressive the more chances it will attack nations)
  9. faction wars so where 2 or more factions fight
  10. sanctions so where a nation can make a sanction to a country to make that country weaker and less chances of getting trades (see 11.)
  11. trades so they give money (see 12.), land and army
  12. money, so that they can use it to purchase land
  13. bigger custom map size
  14. make crossing a bit visible (transparent gray) so that you know where countries can send army to settle islands
  15. make boats so they can go in crossing and water to settle or attack territory

reply this comment on what do you think about my ideas

(+1)

perfect

> 6. make the army more realistic by making it move and spawn

And I'm against it. This will complicate the modeling process without introducing anything particularly new. Perhaps it would be appropriate to use the presence mechanic, where the army is an abstract value that is present on the border and can change in accordance with the priorities and interests of the civilization.

> 8. aggressiveness percent (the more agressive the more chances it will attack nations)

Adding this isn't worth it, as it was a stub of possible culture mechanics. It is better to take on the embodiment of a deeper and more interesting mechanics that can reflect both aggressive and peaceful nations.

> 10. sanctions so where a nation can make a sanction to a country to make that country weaker and less chances of getting trades (see 11.)

Sanctions are presented not only in the form of an embargo, but also in other forms of severing ties and pressure. I believe that a deeper model of diplomacy should be worked out for this. Sanctions in a good embodiment are something too far away, as it seems to me.

> 11. trades so they give money (see 12.), land and army

> 12. money, so that they can use it to purchase land

Without an answer to the question why money is needed, in addition to acquiring land plots, it will be meaningless.

> 15. make boats so they can go in crossing and water to settle or attack territory

In the absence of mountain tiles, I use water tiles for this. So the map becomes more interesting or what? I'm not opposed to your idea, but for this I would first of all ask you to add mountain cells to the map editor.

(+1)

Please add alliances

(+1)

If y'all are having trouble with lag just switch to another browser. For example all browser games lag immensely on chrome for me. I tried using Edge and it works perfectly.

(+1)

Should make a map 20k-30k of each continent and maybe some regions like S.E Asia

And Custom Maps should be able to save after refreshing the tab 

(+1)

Just a small idea: Perhaps add half a dozen pre-set maps with countries' names, capitals, and borders accurate to certain periods in history for the Europe, Balkan, and World maps. Perhaps:  

1. A 1770 (Before American Revolution), 

2. 1815 (After Napoleon), 

3. 1871 (After German Empire created), 

4. 1914 (Before WW1), 

5. 1939 (before WW2), 

6. 1960 (Cold War), and 

7. modern day map. 

Also, I would recommend fixing the borders of the map  in place so that when you zoom in/out it maxes zoom out at the borders of the map. 

(+4)

You should make this a downloadable game, so not everyone has to play in a browser!

(+2)

ok i really like this game but this lag just makes me sad at this point

(+1)

Brother, if you are having trouble with fps on one browser I suggest trying another browser. For example I use chrome but this game lags like hell on chrome, so I tried playing on Edge and it worked perfectly

(+1)

thanks it works i still hope they fix it for all browsers tho

(+2)

Idea: If an area is separated from a city, it becomes much weaker.

(+1)

It's a good game for a basic simulator. If there was a mute button that would be great.

(+1)

aw man i tried to make something but when refresh it doesnt save

(-2)

why is it so laggy fix it please ( or maybe its cuz my computer is 69 years old )

(+1)

maybe add a leaderboard where you can see every single country that had been on the world (dead, alive, revolted. etc) where you can see how big every single country was at it biggest extent and how old it was. so not only for the top 10. other than that, this is an awesome game

Maybe make alliances 

and also please make the game mobile compatible

make other countries that are not at war with who your attacking not steal the land you concured

also make at clearer which country controls what parts of the passage

imagine the chaos

Sound effects become chainsaw noises

Hay, it's pretty annoying I can't play my custom maps after reloading the website. I made a whole island but it disappeared after I refreshed the website. Could you please fix this. 

yeah fix it 

(1 edit)

they're working on it. could be implemented in the next update.

(+1)

Hey, I just want to add a few ideas to make the game more fun

  1. Make a way for countries to ally with each other
  2. Add a way to force and break ties in the god commands
  3. In the discord server you're working on please add a way for us to make some sort of stories we can share and make lore
  4. Add a manpower count
  5. Add a puppet state thing when a country loses where whenever anything happens in terms of war the subjects have to join in no matter what
  6. Add tactics to the AI
  7. Make a way to force an AI to use a tactic for a period of time during wartimes in god commands 
  8. Add so you can play as a country
  9. Add a tool in GC (god commands) so you can paint how much you want a country to lose to another country whenever

If you see this and decide these ideas are great and worth putting into the game, Thank you and I wish you a good time making this game!

Thank you for your time :)

they're adding, like, 1/2 of these into the game.

(+2)

Just a heads up! I'm in the process of creating a Discord Server for the game, and I will soon switch from using comments to community, to better organize all the messages :)

(2 edits)

war suggestion: add something that does not make the country disappear when the capital is taken but they will keep fighting to take it back or change their capital

random suggestion: Add something so you can play as ur own country and declare wars on enemies and stuff

army suggestion: add moving armies

war suggestion: make the ai more smarter so they can do their own tactics like in hoi4

player suggestion: add multiplayer if u can

online suggestion: pls add this on steam for free cos a lot of people would buy it

control suggestion: pls add mouse controls for the camera

platform suggestion: pls add this for iOS and android

that's all

First, scrolling needs to be added to the Hall of Fame, because at the moment the likes of this empire are not able to show how cool they are. Secondly, give me a cross to which I will nail General Grandtop for the destruction of the Great EMPIRE.

It is UNEXPECTED, but after the defeat of the Empire, they did not last for thousands of years. Thank you General, you doomed a great nation to endless local conflicts over five centimeters of disputed territory on a nameless river. General, you have cosplayed unfortunate Italy, and the dictator Spaghettilini and the cringe war in Greece are waiting for her from now on.

Grandline under the great Non-Carolingian declared himself the new Emperor of Grandburga and died. The inheritance was divided by nine sons. The restoration of the Great Grandburg Empire was in progress. On the anniversary of the collapse of the empire, a millennium after the fall of Grandburg, in 7547 from the birth of mankind and in 1514 from the birth of the great prophet-emperor, the end of the world was declared. The site with the simulation of this world has been disabled. End.


(1 edit) (+2)

Now this is some great lore and an awesome map :D Also yeah I need to add a scroll to that list

You came up with a very interesting system with rebels and nations. At its core, for now, this may reflect how empires have affected the world, for eventually some, if not all, of the world will be rooted in a single state. I believe this will work very well with the culture mechanics that will hopefully be added to the simulator soon. Look at this as a cellular automaton, a simulation of microorganisms: stronger colonies capture a petri dish, and after that, all living things in this dish will be related to that very dominant one. You can also borrow some natural processes and the micro world. For example, some microorganisms transfer part of their DNA to others, which can be written into the mechanics of cultures.

ok

make that army could spawn and move instead of just appearing in invaded territories and always staying in water and borders, so it can be more realistic

(+1)

I think it's not "army", but military potential or "presence". If we change this mechanic, then let the AI and the player put higher and lower priorities on the borders and seas, so that it better simulates wars.

add military power

(+1)

Does anyone know why the game isn't loading for me?

add you can edit revolt chance

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