Unfortunately iOS is a bit of a difficult environment to develop so not sure, mobile in general too. Not saying it's ever gonna happen but don't get your hopes up.
First of all, love the game, I bought it on steam and I been having a lot of fun with it. Second thing, i'd like to know if the ability to give countries an infinite amount of gold (or lock it at 999k) is planned, i'd love to see that in-game 🙏
I've posted the suggestion on steam as well but you seem a bit more active here
You can remove the Gold cap in World Ai settings which makes it cap at million I believe. The normal cap was added mainly to fix a bug. But I want to get rid of it if I can make the economy better
Yep i've seen that and I use it to set everyone's gold at 999k but there's always the possibility that it runs out, it's not really infinite. Perhaps increasing the cap to like 10 or even 100 million would work, although if you plan on reworking the economy system i'll just wait to see what you cook up
Thanks! Many people have asked for a separate unite button. I will probably add that once I make unifications a bit more unique, which I have some ideas for
I have a question regarding the new update on mobile (4.0.7) and am a bit worried about updating: I noticed you added a separate timescale (from months to days) that works independently of the default one. In the patch notes, you said that you changed the “max year to 9999”.
What does this mean?
Does time just not progress after this point or does it just stop counting?
Does this mean that simulations using this timescale won’t continue indefinitely?
On the more technical side the days timescale uses DateTime objects to get accurate amount of days per month and it only supports years 1-9999. So if your game on that timescale goes past 9999 it will automatically shift to months scale. Obviously since they go in separate speeds the date will end up completely differently. But the simulation will be fine. Basically it just prevents you from displaying time using the days timescale.
The time of simulation events are actually recorded using seconds of how long the simulation has run, which then gets converted to whatever timescale date you are using which is why it's possible to change timescale whenever
That’s exactly what I thought. I assumed it was a formatting issue, given that it is a timescale that has been added, effectively a representation of the time that has progressed (and not an actual new speed at which the game advances).
From my understanding, this is then simply a potential aesthetic choice. Nice.
Jokupelle, i Think you should do a A.I. with Countryballs that talks with each other ex: on labels: Russia: Ukraine is My Enemy! I dont want him anymore! Ukraine: As expected
Like it appear a dialogue bubble near the capital of the country and they talk with the another country that replys, it can so be a setting for how much they need to chat.
I don't really think that would fit the style plus the game is a bit too fast paced for dialogue. Though if someone could edit together a video where stuff like this happens it would definitely be cool! :D
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i found a bug: when you attack another country then ally them, you still conquer them
@Jokupelle can the iOS have loadable fan-made scenarios added on the mobile version? Otherwise, this game is AWESOME!
Unfortunately iOS is a bit of a difficult environment to develop so not sure, mobile in general too. Not saying it's ever gonna happen but don't get your hopes up.
Love The Game! got australia to completely 100% take over the world pretty fun
First of all, love the game, I bought it on steam and I been having a lot of fun with it. Second thing, i'd like to know if the ability to give countries an infinite amount of gold (or lock it at 999k) is planned, i'd love to see that in-game 🙏
I've posted the suggestion on steam as well but you seem a bit more active here
You can remove the Gold cap in World Ai settings which makes it cap at million I believe. The normal cap was added mainly to fix a bug. But I want to get rid of it if I can make the economy better
Yep i've seen that and I use it to set everyone's gold at 999k but there's always the possibility that it runs out, it's not really infinite. Perhaps increasing the cap to like 10 or even 100 million would work, although if you plan on reworking the economy system i'll just wait to see what you cook up
Long time player, first time commenter
Love the game, think all updates have been moving forward adding features I didn't know I wanted!
Maybe it'd be cool to have a force unite feature? like annexation but uniting
Anyway its a very simple workaround for me playing so don't need it.
Thanks again for this cool game
Thanks! Many people have asked for a separate unite button. I will probably add that once I make unifications a bit more unique, which I have some ideas for
that seems awesome tbh
Idea: Alliance update
Now Nations can be in multiple alliances
Alliances now can be in different purpoes like ex: Germany 2 alliances, EU, NATO
So basically nato is a military alliances so it declare war of the attacker of germany, like of this game alliance mechanism
while EU is a alliance only for Money, so it cant join wars
Also alliances have now flags
what do you think about it to add to the game? It would be Great!
Like the hoi4 mod, in 1939, if the Kingdom of Italy exists and the Ethiopian Empire exists, the Kingdom of Italy cedes Anatolia and Somalia.
I think it would be difficult to have an event like that, or something like that, but it would be nice.
I have a question regarding the new update on mobile (4.0.7) and am a bit worried about updating: I noticed you added a separate timescale (from months to days) that works independently of the default one. In the patch notes, you said that you changed the “max year to 9999”.
What does this mean?
Does time just not progress after this point or does it just stop counting?
Does this mean that simulations using this timescale won’t continue indefinitely?
On the more technical side the days timescale uses DateTime objects to get accurate amount of days per month and it only supports years 1-9999. So if your game on that timescale goes past 9999 it will automatically shift to months scale. Obviously since they go in separate speeds the date will end up completely differently. But the simulation will be fine. Basically it just prevents you from displaying time using the days timescale.
The time of simulation events are actually recorded using seconds of how long the simulation has run, which then gets converted to whatever timescale date you are using which is why it's possible to change timescale whenever
That’s exactly what I thought. I assumed it was a formatting issue, given that it is a timescale that has been added, effectively a representation of the time that has progressed (and not an actual new speed at which the game advances).
From my understanding, this is then simply a potential aesthetic choice. Nice.
Pretty cool game. a.i does take over the world
what is the diffrence between a crossing and water
crossings is where a country can attack another country. water is just there as a blocking or aesthetic feature
whats difference between demo and web version?
The web version is the demo. It is vastly different compared to the current full version though
Also the demo is tecnically the full game but is v1.0.2
Any idea when 4.0.6 and 4.0.7 will be available for mobile?
Android already is. iOS is out whenever Apple decides to review it. Hopefully within 24 hours
Jokupelle, i Think you should do a A.I. with Countryballs that talks with each other ex: on labels: Russia: Ukraine is My Enemy! I dont want him anymore! Ukraine: As expected
Like it appear a dialogue bubble near the capital of the country and they talk with the another country that replys, it can so be a setting for how much they need to chat.
Please let me know if you like the idea!
I don't really think that would fit the style plus the game is a bit too fast paced for dialogue. Though if someone could edit together a video where stuff like this happens it would definitely be cool! :D
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it's great